Super Mario Odyssey displays a clear understanding of what makes Mario tick, and is neck and neck for top billing among its esteemed predecessors. It surprises you with not just inventive mechanics, of which there are many, but with expertly tuned level design and moments of charismatic wit. It is comfortable in absurdity and wields this attitude to cut through the limitations of its otherwise straightforward structure and keep you smiling all along the way.
Above all else, Odyssey is refined. It generously doles out new worlds to explore, effortlessly cycling from one charming enemy and unique gameplay idea to the next. Its collection of open-world Kingdoms is varied and broad, and sometimes clearly inspired by Super Mario 64. Though it isn’t necessarily a groundbreaking game like its ancestor, which redefined expectations for 3D games at large, Odyssey outpaces it at every turn. Its environments are bigger and some of the most interesting ever seen in a Mario game–just wait until you lay eyes on Bowser’s elaborate fortress. All the extra space is invaluable, as the dense layouts of challenges and rewards justifies every building and landmass you encounter.
Your mission to rescue Princess Peach from Bowser–which actually takes a surprising turn for a change–is ultimately the hunt for Power Moons. These are Odyssey’s version of the series’ star collectables, which are rewarded for feats big and small alike. Acquiring a moon can call upon your platforming skills, but it can also entail quirky activities like answering trivia questions from a charmingly simple-minded Sphinx, or exploring your surroundings for buried treasure with a doting pup (who will also play fetch if you know the trick). From boss battles to tossing your hat onto a peculiar piece of architecture, you can readily stumble into new moons–even 40 hours in–so long as you make sure to constantly shift your perspective on the world and engage with new possibilities as they come into view.
You’re guided through all of this by Cappy, Mario’s new sidekick: a living hat that can possess the minds of other creatures and put you in the driver’s seat. Cappy is content resting atop Mario’s head, but when you spot another character without a hat, friend or foe, you can simply throw him on their head to take over their body and put their unique skills to use. The selection of 52 capturable…things…spans the likes of lowly Goomba grunts and flying Bullet Bills to unexpected hits like a Christmas tree or a giant slab of neon meat. Shout out to the Easter Island-inspired statues that wear pink shades to reveal hidden platforms.
The opportunities introduced by possessing others isn’t just an easy source of laughs, but also works hand in hand with Odyssey’s ever-present challenges. Highlights include a caterpillar’s ability to stretch around bends like an accordion and the stout Pokio bird’s beak, which can be stuck into walls and used to fling you to hard-to-reach places. There’s usually always something in sight that you can possess and some way to exploit its traits. There are also plenty of exceptional set-piece possessions to look forward to, like a T-Rex or the tank you control in New Donk City. These emphasize just how impressive Cappy’s ability is in the context of a Mario game, and how Odyssey doesn’t want you to just work for your moons, but enjoy the process from the get-go.
The opportunities introduced by possessing others isn’t just an easy source of laughs, but also works hand in hand with Odyssey’s ever-present challenges.
Cappy’s usefulness extends beyond his mind-control capability: he can be thrown like a boomerang to retrieve coins or used as a trampoline to extend the range of your jumps. Some of his abilities can be triggered via motion controls or button presses, but the few that require you to flick your controller one way or the other are unwieldy when playing specifically in handheld mode. It’s a blemish, albeit a small one, as no critical objectives require complex manipulation of Cappy’s trajectory.
It’s also possible for a second player to join in and control Cappy as a full-fledged independent character capable of collecting coins, defeating small enemies, and remotely possessing targets while Mario does his thing. Given that two players have to share a single camera, this isn’t necessarily a great way to overcome difficult objectives, but it can be a great source of amusement.